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  1. NormalMap Generator Online — polycount

    For everyone who needs a NormalMap Generator for Windows, Mac, Linux and whatever...: I have build an online in-browser free normal map generator.

  2. Normal Map Compression - polycount

    Apr 28, 2016 · Normal maps can take up a lot of memory. Compression can reduce the size of a map to 1/4 of what it was uncompressed, which means you can either increase the resolution or you can use …

  3. Different types of normal maps? - polycount

    Yeah, the first image probably shows a two-channel (red green) normal map. There are some compression formats that provide better quality for normal maps (higher bit-depth) without making …

  4. anyone know how to invert a normal map? — polycount

    i made a normal map with Y down and i need it to be Y up (one or the other, anyway...) anyway, i spent a few hours painting out seems so i'd rather not have to do it all again.

  5. Texture Baking - polycount

    Dec 8, 2024 · Texture baking is the process of transferring details from one model to another. The baking tool starts a certain distance out from the model (usually a low-resolution model for game …

  6. Normal Map Technical Details - polycount

    Dec 4, 2023 · Normal maps can be converted between object space and tangent space, in order to use them with different blending tools and shaders, which require one type or the other. Object space …

  7. Normal map - polycount

    Nov 27, 2018 · What is a Normal Map? A normal map is an image that stores a direction at each pixel. These directions are called normals. The red, green, and blue channels of the image are used to …

  8. What is the most efficient way to convert normal map to displacement ...

    What is the most efficient way to convert normal map to displacement nowadays (for best quality) ? Born_Jason polycounter lvl 4 Offline / Send Message

  9. Normal Map Modeling - polycount

    Nov 26, 2025 · Normal map stores the direction the surface is facing rather than real depth information, thus allowing to save time using floating geometry. To correctly bake AO with floating geo make it a …

  10. Inflating high poly before baking normal map - polycount

    Hi everybody, I wanted to discuss and ask advice regarding a part of the high to low poly pipeline. My mentor told me that, as a last step before baking the normal map from my high poly to low poly, it is …